Complicated Difference Part 41

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So, the story of your life: no more school; you share a house with cute guys who all like you, help you, and want to keep you safe; and, of course, there are plenty of powers to make it all interesting.

What happened last: You were in the maze near Elisa's house. You wanted to find Wesley. Erik was injured. After killing a skeleton, you continued further and drank from a large fountain. All of you sat down on the nice benches and they tipped each of you into a big, dark hole.

Created by: pixystixlove94 of Complicated Difference Site
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  1. You're falling through darkness. Pitch-black, no color, nothing in sight... just falling and falling. Above you the opening closes up and you're left to face this abyss. The cold air flows around you and you have no clue how long you've been there. It's completely silent and you're too shocked to scream. You think you see something getting closer...
  2. You land, sinking into this ball-pit, the kind you've only seen at playgrounds or entertainment areas, except this one is Much larger... At least it was a softer landing than the concrete floor that's surrounding the opening that's filled with small plastic spheres. You lie there for a few seconds, still confused and shocked.
  3. You shake off what's holding you back and "˜swim' over to the edge. Carefully lifting your head up over the side, you don't see anyone in the rest of the room. Though, you have no idea where you've landed. There's a ladder located nearby and you climb out of the pit, deciding to look around. The ball-pit is the size of an indoor pool. The walls surrounding you are painted a baby pink with white trim. There's a canopy bed, a very large one, and it is also pink. There are white dressers with stuffed animals on the top. You open the biggest dresser to see clothes for a little girl; dresses, skirts, ribbons, etc.
  4. You glance over to the bed and see a letter. A white envelope with pink decorations, it's addressed to you. You open it and pull the piece of paper out... unfolding that to read: "Dear __________, so glad you could make it. I've been expecting you for quite some time now. I see you've brought friends along... I wonder where they are right now? Hopefully they haven't landed into any kind of trouble... but how would you know? Enjoy your Short stay here; I'm sure you'll find Exciting things to entertain you. They will at least entertain me... - Elisa. P.S. I've enclosed a picture within the envelope... you're welcome."
  5. You pull a picture out of the envelope... it's a picture of how your house looked the day your mother was killed. It enraged you. You felt the immense anger build up inside of your chest and you could barely contain it. You shredded the picture and became determined to find this cruel woman.
  6. You search the room for a door or some sort of opening, and you find a tiny door at the other end of the room. It's something you'll have to crawl through, but you're willing to get out and do what is needed. You squeeze through the small opening and end up in a long corridor. You wander down it, looking for another hallway or a door. You find where it connects to another hall, before rounding the corner you pull your sword out just in case... You walk around it and someone is right in front of you. Quickly, panicked, you swing your sword, only for it to be met with the sword of the person near you.
  7. "What do you think you're doing?! You want to solo this mission or something?!" the person yells. You snap out of your fear to realize it's Paul. "I'm so sorry! You startled me!" you reply. He gives you a look for a second before putting his sword away and hugging you tightly. "I'm just glad you're okay...and that you didn't murder me," he said. Both of you chuckled about it and you asked him what should happen next.
  8. He looked at you with a smile and said, "I found Wesley! I was hoping that I would run into you or your father because he's locked in a cell. I fell right into the room, bruised up my side, so I laid there for a minute until I heard his voice. Come with me!" You follow him down the hallway he came from and find a large door. He cautiously opens it and puts a finger to his lips, making sure Wesley remains quiet. You enter the doorway and see Wesley sitting there on the floor, inside of a cell. He looks pretty rough, but he's still alive.
  9. You teleport into the cell and take hold of Wesley's hand, teleporting both of you back out. He stands up and gives you a long hug, "Thank you," he says, "I've been in there for so long. I'm so hungry even; I hope we can find something soon." You can tell he's feeling weak. A kitchen is on the list of things you wish to find. The three of you leave the room and walk down the hallway some more, finding yet another connecting corridor. It's long but empty... "˜Why would there be a hall with no doors?' you think to yourself. Paul answers, "There's probably some sort of secret passage located through here. Let's start looking."
  10. The three of you search the walls, looking for something that's out of the ordinary. At the very end, after searching all over, you can slightly see a line forming the shape of a doorway. You run your hands around it until you feel a strange place on the wall. Pushing on it, it makes a clicking noise and the door slowly swings open...
  11. Who do you like?

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