Doing some market research for a game I'm making
- Locked due to inactivity on Aug 4, '16 4:36pm
Thread Topic: Doing some market research for a game I'm making
The idea is that you are the god of a nomadic tribe.
The tribe starts off small and as it grows and travels the culture of the tribe will change, they go through an area with a lot of yaks, they'll grow a preference to yaks. If they have too many people they are more likely to develop sacrifices.
Your power will stem from their belief in you, their belief will give you "god points". From the points you can cause stuff like making someone skilled at something, or to put thoughts in their mind (go harvest berries from the bushes! You must chop down trees! that kind of thing, not very costly), or in extreme situations more direct stuff like causing rain or even smiting people but that would take a lot of god power.
The world will be procedural generated and because hopefully the tribe will travel great distances over many centuries the world will be an icosahedron.
Does this sound interesting
Icosahedron NewbieThe world will be me, it sounds great!
Puppet master12 SeniorThis sounds incredibly Intresting.
Icosahedron is being scrapped for technical difficulties, sorry.
It's already been done.
Black and White was a game made back in 2001 by Lionhead Studios with nearly that exact premise. You played as a God in charge of a nomadic tribe and were tasked with fighting other Gods for influence. It was nearly exactly what you described, only 'God points' came from people you ordered to worship you at an alter, or sacrificed for emergency power.
You also had a cool pet that could learn miracles if it saw you performing them.
Thank you, I will do my best to differentiate from that game.
Also, from what I read on wikipedia it appears that they aren't nomads.
Maybe they're not, it's been a while since I played it.
I remember all of them taking a portal to another land though, so I just naturally assumed they were nomadic.
Random101 NoviceThis game sounds interesting, what do you want to call it?
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